My girlfriend suggested I use a budget to keep a better grip on my finances. I never got around to doing one because I got sidetracked by making an AIR app which imports my bank statements and visualises my expenses over years, months and days. It was great fun to create a tool which I actually use and looks nice!
I’ve been working on this game for some time now. Its a twin stick shooter in which players settle a land and then defend it from attacks whilst attack lands owned by their Facebook friends. The graphics engine uses BitmapData blitting to render large numbers of assets quickly. The system generates landscapes using perlin noise which can be seen in this render of possible lands – http://www.flickr.com/photos/tomdanvers/5765825135/lightbox/. I’m allowing players to see my work in progress builds so I can get feedback as the game progresses.
DDB Paris conceived a site that would highlight the danger of super loud headphones! We created a 3D sound experience that immersed the user in a nail-bighting rescue attempt. My role was to support the lead developers by taking on a few of the sections of the site. The end result can be viewed here:
Norwegian telecomms company Tele2 decided to promote a mobile phone package by setting the world record for ‘longest phone call’. We created a site to support the live event. I did the flash development and worked closely with another developer to create a wordpress based site that allow the public to experience the record attempt in realtime.
We overcame some pretty major challenges to create a website that could be updated dynamically for the duration of the event. We had 5 FMS feeds on the site that the users could switch between at will. Admins were able to leave updates about the live event on a timeline which also rendered the viewer stats for each competing couple in graph form.
We created a site for the Lipton Exclusive Collection. The idea was to create a infinitely repeating animation that gave the user a sense of travelling through space. Each of the 6 ‘worlds’ in the site represented one of the tea blends in the product range.
I was lead developer and worked with the creative team closely. The animators did an incredible job bringing the worlds to life and it was my role to make sure that the looping worked correctly and that the mouse wheel interaction was consistent across different hard ware. I also created components for the animators to use to give their movieclips interactive behaviours.