DDB Paris conceived a site that would highlight the danger of super loud headphones! We created a 3D sound experience that immersed the user in a nail-bighting rescue attempt. My role was to support the lead developers by taking on a few of the sections of the site. The end result can be viewed here:
Norwegian telecomms company Tele2 decided to promote a mobile phone package by setting the world record for ‘longest phone call’. We created a site to support the live event. I did the flash development and worked closely with another developer to create a wordpress based site that allow the public to experience the record attempt in realtime.
We overcame some pretty major challenges to create a website that could be updated dynamically for the duration of the event. We had 5 FMS feeds on the site that the users could switch between at will. Admins were able to leave updates about the live event on a timeline which also rendered the viewer stats for each competing couple in graph form.
We created a site for the Lipton Exclusive Collection. The idea was to create a infinitely repeating animation that gave the user a sense of travelling through space. Each of the 6 ‘worlds’ in the site represented one of the tea blends in the product range.
I was lead developer and worked with the creative team closely. The animators did an incredible job bringing the worlds to life and it was my role to make sure that the looping worked correctly and that the mouse wheel interaction was consistent across different hard ware. I also created components for the animators to use to give their movieclips interactive behaviours.
I worked on the Flash front end of this project with one other developer. We made a website to support Aviva’s ‘You are the big pitcure’ campaign. The site performed a number of functions including: image capture (web cam), gallery, dynamic time-lapse generation, video interview display.
We worked closely with a backend developer to create a system that allowed the user to upload their picture (or use a webcam image or facebook picture) and schedule their photo for projection onto the side of a building. At a predetermined time the photo was projected, this moment was captured by a webcam which then fed the captured image back into the system. After the event users could browse all the images using an interactive timelapse animation. They could browse the timelapse freely or jump to their own or their friend’s images.
To promote the launch of Playstation’s epic fps Killzone 2 we created a browser based multiplayer shoot em up. The user downloads a extension for IE or Firefox that randomly triggers a battle when browsing the net. A flash overlay appears and enemies run across the screen for the player to fight. We used SmartFoxServer to create a co-op multiplayer feature in which players could play with up to 4 friends across the net. I used some neat BitmapData tricks to identify red areas of sites, like in the game the red areas exploded when shot destroying the background site in the process.
Here’s a swanky vid we did to document the webgame.
And a less swanky video showing gameplay.
The campaign did really well, bagged us a load of awards, got me a young guns and, most importantly, was